Consoles rose to take a large share of the gaming market, but this is evidence of a larger gaming market maturing and growing, not pruning off PC gaming.
The trend has always been upward, and it still is today. The idea of the dying of the PC game market is so wrong-headed, contradicted by virtually every kind of evidence available. Why was everyone so quick to believe it, and re-believe it post-deconstruction? Why has it been so hard for the facts to halt the madness? Good call IGN, your prescience continues to amaze us.
The writer is arguing the contrary , but why? Over the last couple of years, many pundits and supporters alike have called the PC game industry dead. Even publications like PC Gamer have started to talk more and more about console platforms like the upcoming Microsoft X-Box. But is PC gaming really dead, or is this nothing more than another media scare? Does the X-Box signal the end of games on PCs? Apparently, by February , the idea of the dying PC gaming industry, because consoles, was already widespread.
A moderator rolls their eyes at a griper. Even laughing at doom-sayers is over a decade old, at the least. The griper has decided PC gaming is dying because one game from a small developer shipped with a bug while a patch was forthcoming. Seems reasonable. Ubi forums. Hang in there, deadlyfireww2. No more pussyfooting around. Anthony is deep and smart, and needs the highfalutin stimulation you can only get from War Shooter with Guns and Sewers Part 7.
There are a slew of forum comments expressing the idea in as well, like this one from Elegnaim blaming piracy or this one where a forum-goer said Microsoft admitted PC gaming was dying because the MS games division was not showing growth.
IGN Blizzard interview. Retail spending on packaged PC games will decline to for a host of factors which have combined to erode the appeal of PC gaming to consumers. I was browsing news articles online and saw one about pc gaming and how it has been seeing a steady decline since I know that the next gen consoles are out and they do kick ass, I would like to know why pc gaming is dying.
Those mysterious unnamed, unsourced analysts again. Here are a few. I have been reading for quite a while about the decline of PCs as a gaming platform. We've compiled a list of gamers who died while playing video games. Both Qiu Chengwei and Zhu Caoyuan were heavily invested into the Legend of Mir 3 , a game which features avatars using giant broadswords. Chengwei and Caoyuan jointly won a rare Dragon Saber. Chengwei allowed his friend to use the Dragon Saber first.
Chengwei first attempted to lawfully get back the sword. He went to the police first. Since the Dragon Saber was not a real, physical item, there was nothing the police could do. Caoyuan promised to give Chengwei the profit he made. Impatient and angry, Chengwei stabbed him in the chest with "great force" according to police, which killed Caoyuan.
Chengwei turned himself into police. Within the alternate world, two different factions are fighting for freedom or control. Ingress required that players go to different locations to gain levels and become stronger. Ingress was still growing at the time and lacked warnings not to play while driving or to be aware of your surroundings.
He enjoyed going out to play Ingress , and his mother warned him several times to be careful. Unfortunately, Gabriel didn't listen to the warnings.
On his way to capturing a gray colored portal for his faction, he crossed a busy street without looking both ways. He was struck by a bus and killed. It's cheaper to rent a few hours of time on a computer instead of purchasing a gaming set up at home. One day, he took his addiction too far and played for 23 hours straight. Chen suffered from a heart condition, and the combination of fatigue, little movement, and cold weather temperatures overcame him.
An employee thought he was sleeping, but found him cold and unresponsive. He suffered a heart attack from playing for such an extended period. Police found him with his hands still stretched out on the keyboard and mouse. Unfortunately, some gamers were willing to trespass on private property and face legal trouble. Others only went out in the night and were victims of robberies or assaults.
Calvin Riley, a young college student and athlete, was a fan of the mobile game. He was shot in the chest in Aquatic Park in San Francisco while playing. A year has passed since Calvin lost his life and his killer has still not been found. Shawn Woolley had ADD and epilepsy but found comfort in the game. He became so addicted to the game that he neglected his family and quit his job. He eventually had to move back home. His mother, Elizabeth, noticed he had seizures after playing EverQuest for extended periods of time.
She tried to send him to a group home to get help with his addiction, but he left before the treatment ended. He purchased a gun and locked himself in his room. His mother broke the lock to see that Shawn had shot himself and EverQuest was still running on his computer. She also requested the developer, Sony Online Entertainment, place an addiction warning on the game.
Hsieh was a regular customer after losing his job. The employees were used to him playing for long periods of time and then taking a nap on the table on in his chair. After playing a game for three days straight, an employee found him laying on a table. Usually responsive, Hsieh did not wake up. He suffered a heart attack and died. Nintendo's Wii Fit encouraged gamers to get up and start moving. It helped gamers get some exercise by giving them challenges and helping them reach fitness goals.
Breaking gamer stereotypes, Tim Eves was a fit, young adult. He often participated in outdoor activities and only hours before had come home from traveling in Portugal. These, though, are lagging indicators, trailing behind a dead or maybe more accurately, undead computing ideal that the computer-using public has pretty much finished abandoning. A report that desktop sales were down and laptop sales were up, plus the misreading of another report from NPD which didn't include digital game sales were enough to declare the desktop PCs were canceled forever.
In this grim future, we were only playing games on laptops and people hated building their own PCs. It's an argument some have been making for years or rebutting , but the oft-reported 'Death of PC Games' really does seem closer than ever.
You'd think that the fact that people have been making the argument for years would be a tip-off that it wasn't true. I guess not. Though… what exactly were we going to be playing on our gaming laptops again, if not PC games? Before online shopping and shipping had truly taken over, the culprit for this writer was that PC games were hard to find in brick and mortar stores in It's not a bad point—even today, it's still incredibly difficult for people who don't have great internet where they live to download the mega-sized digital PC games and all the unending updates they receive.
Yet, PC gaming lives on, somehow. The article posits multiple reasons for the death of PC gaming: piracy of digital games, the lack of dedicated servers, customers unwilling to pay full price for digital goods, developers unwilling to develop games for different hardware configurations, and more.
That's a lot of different bullets lodged in the twitching corpse of PC gaming. And plenty of people play them on consoles, too!
It's almost as if people can use two different platforms for the same thing without one of those platforms horribly dying. As for the Kinect, well Because you can't resell a digital download!
This was based on a PricewaterhouseCoopers yeah, all one long stupid word report that retail PC games was the only segment not growing, and that—great scott—people pirate PC games. And it's a weird article because, yes, retail purchases were shrinking while digital distribution was growing.
But then why cast aspersions at our rigs and towers? Both physical and digital PC games still need a PC. I don't get it. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.
As one of the gods of PC gaming himself, it's uncomfortable to read this from Carmack, even considering how wounded id must have been by Rage's poor reception. Carmack, of course, went on to join Oculus as its chief technology officer in before moving on this year. Denialists will point to this and shriek that it disproves my point. Whether or not that's actually true depends on whether you consider Angry Birds an effective replacement for Civilization V.
Another briefly glanced-at chart, another declaration that no big games for PC will be made anymore, leaving us only with casual stuff.
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