Refer to the FAQ on how to install objects. Some sims 2 objects may require CEP to get it click the link and install it into your game for some re-colors to show up.
Click image below to go and download CEP. This section is FREE. Ghost zapper With this in the room it will send ghosts back to where they came from. Well messy or neat, your sims now have been gifted with much better toilet etiquette as they will always flush after use.
Many aspects of the Sims games have been dulled down, making the game accessible to a much younger audience. As you probably already know what Woohoo stands for in the game, the mod increases the odds of conceiving.
Yes, elevators. The percentages used by the modder are even justified, as hot tub Woohoo would have a lower chance of resulting in pregnancy vs, say, if it were done in public. The next three mods come in a pack from simlogical, all affecting how relationships play out in the game. All three aim to make relationship mechanics more realistic , starting off with the Break Up Anytime mod. As the title suggests, this enables the option for married, engaged, or going steady sims to break up regardless of the state of their relationship.
And there are an unlimited number of reasons for that. This mod leaves it completely up to you to decide. Maybe you were just messing around and someone got angrier than you expected. Maybe you even did it on purpose just for fun. Whatever it is, once a sim is infuriated with another, it may be difficult to repair the relationship. Apologizing now removes the furious state of angered sims, and the relationship rating is increased to just above 0.
Considered by most as an essential Sims mod, ACR short for Autonomous Casual Romance allows your sim to engage in different romantic interactions of their own free will.
Sims are now able to flirt, kiss, and even Woohoo with other Sims casually, without requiring them to be in love beforehand. The mod can even make it possible for teens to engage in relationship-related activity, adding a completely new sense of realism to the game. One of the biggest features is that teens are now able to get pregnant as well. Best paired with ACR, teens are not only able to have romantic interactions with other sims, but experience the same repercussions as well.
The mod comes complete with interactions, maternity wear, and textures to now support teens and not just adults. It also improves independence in teens, as sims over 18 can now even find their own place, follow adult career tracks, and are no longer required to attend school. Imagine playing an adult-style life with a kid in Sims 2! If you buy something we may get a small commission at no extra cost to you. Learn more. The Sims was a game changer in defining what sandbox games should be.
There are also numerous options here because you can set gender preferences for each of your sims, resulting in a more diverse neighbourhood. The mod can even allow teens to engage in relationship-related activities, giving the game a completely new sense of realism. Maybe you were just fooling around and someone got a little angrier than you expected. Maybe you did it on purpose just for kicks. Whatever the case may be, once a sim becomes enraged with another, it may be difficult to repair the relationship.
Apologizing now removes the furious state of enraged sims and raises the relationship rating to just above 0. Bad blood between sims relationship level of will remain bad, and can only be improved if someone apologises — for which you will require the next mod on my list! The next three mods, all of which affect how relationships play out in the game, are available in a pack from Simlogical.
Starting with the Break Up Anytime mod, all three aim to make relationship mechanics more realistic. As the title suggests, this gives married, engaged, or going steady sims the option to break up regardless of the state of their relationship.
And there are a plethora of reasons for this. This mod completely leaves it up to you to decide. Many aspects of the Sims games have been toned down, making the game more approachable to a younger audience. The mod increases the chances of conceiving, as you probably already know what Woohoo stands for in the game.
As the odds change in different locations such as beds, hot tubs, cars, and even elevators, the mod is actually a well-thought-out redesign and rebalance of Woohoo mechanics. Elevators, indeed. I had no idea that was an option either.
Because your sim forgot to flush after using it, he or she may end up clogging the toilet. Your Sims, whether messy or neat, now have much better toilet etiquette, as they will always flush after use. Many users have been irritated by their sims abruptly leaving jobs because they were dissatisfied with the pay. That may not seem like much of an alternative, but at least you will have a say in what happens next. Second, in the Sims, cockroaches are nasty little pests that spawn when the environment is dirty.
They make your sims extremely uncomfortable by cancelling actions and distracting them until the problem is resolved. Stomping them out is the simplest way to get rid of these pests, but it has a low success rate.
Adding to the unwelcome stress of a roach infestation. This mod reinstates the four Lifetime Wants, as your sim may wish to advance to the highest levels of the Artist, Natural Science, Paranormal, or Showbiz careers. Who is going to stop them? The base game included ten job track options. However, all of the expansion packs contain even more exclusive career tracks for the game. The Job Seeking Noticeboard makes a lot of sense: it includes a job board posting in community lots.
Each life stage has been increased through extensive playtesting to give the game a more realistic feel in terms of growing up. For all of you pet owners out there, your pets can now sleep on the foot of the bed while it is being used by a child. Take note, however, that once the child reaches the age of majority, this will no longer be possible. They can, however, sleep on an empty side of a double bed. I do feel they could have done a bit more to make offspring look like they are related, but not at the expense of just all looking exactly the same.
The soundtrack is what you would expect from a game in this series. I would not say that The Sims 2 has the greatest soundtrack I have ever listened too. However, they have made it very easy to add your own music to the game if you want so that is always an option.
The overall sound effects of the game are great and when a Sim talks, freaks out, gets embarrassed, or anything like that it always makes me smile. As this is a game that I played a great deal during my college years with a girl that would become my wife.
The Sims 2 is a game that has a lot of nostalgia for me, I fired the game up recently to see if it held up and I had a lot of fun. Yes, the newer games in the series have greatly expanded upon what is on offer here. However, this is still a really fun time and well worth taking a look at. How do you go about creating a sequel to the biggest-selling PC game franchise of all time?
A game that has single-handedly bucked the demographic of PC gaming, embracing the casual player while alienating the hardcore? It's a tricky proposition, but there's little sign of panic at the Maxis office, half an hour outside San Francisco. With the walls adorned with artwork from Sim titles down the years employees beaver away in their individual cubes, emerging only to chow down on a quality selection of food and beverages.
It's almost like a slightly less surreal version of the game. Sim Sims anyone? Top Sim is of course Will Wright, the man who started it all.
Among other things, this has earned him an office with a view, outside of which sits an impressively comprehensive shrine to Elvis Presley. Having sold 24 million copies, he's probably not that worried Will, not Elvis , but he is aware of how The Sims is perceived.
One of the things we're planning to address in The Sims 2 is to make a game that is strategically really deep and one that will appeal to the hardcore gamers. And also graphically state-of-the-art, which The Sims never was.
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