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Marshals need to be hired to keep golfers moving and groundskeepers are a must if you want to avoid weeds overrunning your course. All of these aspects require your management, which makes the game very immersive indeed. When your course is ready, you can start to play matches and host tournaments. The gameplay for the actual golf part of the game is fairly simplistic but very good fun.

At first, the five or six shots you can choose from seem rather limited but the drive length, terrain and topography work together to guarantee that no hole should be the same. If you pull off a particularly good shot, your skill points increase: poor play will result in just the opposite. SimGolf's graphics aren't much to write home about but then, this game is five years old. Unfortunately, the game locks you into a rather poor x resolution. Other elements of the gameplay like downloadable courses, pro players and more mean that despite its age, SimGolf still has great longevity.

In all, this is a classic game packed with fun and humour. Even if you're not a big fan of sims or golf you should give it a go. Only a demo even though it says full download plz change this. I have the original box but the CD is missing! A game that should get more recognition that its oth ers of the day. Pros: players ease of use Cons: animals that coudl take your ball on harder levels.

It is the kind of game that is not going to rock your world and be super exciting the whole time you play it. However, it is a game that you just keep on playing it, it is a game that can put you in a real Zen state, and before you know it a few hours have passed. If you want to try a strategy game that is very different, I recommend you give this one a try. If ever there was a game designer qualified enough to make a seemingly dull and futile hobby accessible to the masses it must surely be Mr Meier.

This clean shaven gaming pioneer single-handedly revolutionised the turn-based strategy genre so that Civilization now sits proudly as one of the most popular gaming franchises on the planet. Surely, if he can do it for turn-based strategy, he can do it for golf.

Trouble is, it has absolutely no longevity. Non-existent sadly. Viewed using an isometric perspective, Sim Golf allows architects to zoom in and out as well as rotate the landscape through tour different angles. You can build daring water holes, ridiculous mountain holes, demanding bunker-ridden inks-you can literally let your imagination run wild. The interface is also a cinch to master; just position your tee-box and your flag and then fill in the gap with a crafty combination of fairway tiles, bunkers and trees.

However, Sim Golf is all about ambition and the ultimate tenuous goal is to create the kind of Country Club swanky enough to host the most prestigious golfing tournaments in the world.

So, you need to buy lots of land off the local council and the way you do this is by impressing councillors who come to play your course. In short, if they enjoy their round of golf, they offer to sell you some more land.

This means you need to adorn your early holes with plenty of colourful trees, scenic little bridges over streams and maybe the odd stylish landmark or two donated by wealthy heiresses. The real key to success though is making money, and in Sim Golf there are two ways to make cash. The first and most obvious is through green fees. Each golfer pays a certain amount of cash after each hole depending on how much they enjoyed it. Large sums of money can be amassed surprisingly quickly and even the most difficult of Sim Golfs four settings struggles to keep you financially challenged for very long.

Winning prize money through tournaments and championships is a further way to swell the coffers. The catch here is that in order to entice the SGA Sim Golf Association to hold tournaments, you have to design imaginative and challenging holes. Sadly, for your unskilled local hackers, lengthy, difficult holes are rarely enjoyable. The trick is finding that elusive, magical blend which keeps both your members and the SGA happy.

One way to do this is to encourage your golfers to improve their game. Admittedly their skill will increase automatically each time they make a successful shot, but by purchasing special buildings such as putting greens, pro shops and driving ranges, you can accelerate that process. Buy these buildings quickly too.

Crappy golfers whinging that the course is too hard really start to get on your tits after a while. Unfortunately all this is easier said than done. Keeping these miserable moaners happy takes up a huge amount of time -golfers are a complex, fickle bunch with many personality attributes to appease. While amusing to watch as it often involves wrapping their club around a tree trunk or chucking their clubs into a nearby lake, it does tend to upset the other golfers.

The only way to deal with these troublemakers is to get your warden to throw them out before a full-scale riot erupts. Golfers are also constantly thirsty, so unless you employ an army of drink sellers and strategically place them between holes, players will simply walk out. Interestingly, this particular breed of golfer must also possess some kind of superbladder because there are no toilets at all in the game.

Their incredible ability to hold it in is made all the more impressive by the fact that for some reason it takes about five years of game time to play a full hole course. Why time passes this quickly or slowly depending on which way you look at is a complete mystery.

Of course, it also means that a tournament starting in will actually end in Very strange. Playing the courses you design with your own Simgolfer is by far the strongest element of the game. You can put backspin on the ball, draw and fade it and even punch shots from under trees. Like the other computer-controlled golfers on the course, your skills improve whenever you pull off a good shot, so the more games you play you are often challenged by other players the better you become.

You can even specialise in particular shots by loading up the skill points awarded for good play in one particular area such as high backspin. On top of everything the physics seem to work perfectly. Basically, the course you design always plays as you hoped and intended it would - and that's no mean feat. The biggest thrill of all though, is winning a major SGA tournament on a course of your own making. While the financial reward is fantastic and will doubtless help you buy another, more expensive plot of land in another part of the world, it is nothing compared to the true feeling that you have totally and utterly earned your victory.

Even simple details like players getting thirstier on a blisteringly hot day would have helped. Take a break from building SimCities and hit the links. SimGolf adjusts its swing by doing away with the standard power bar; instead, you use the mouse to move the club and hit the ball.

Naturally, golfers can create their own golf courses, and world-renowned course designer Robert Trent Jones is on hand to teach you how. Multiplayer tee time goes down over the Internet, and SimGolf's strong 3D graphics will enable you to look around and see friends playing on other holes. It looks as if your ship has finally arrived. Your great uncle Harry has passed away recently and has left you a nice chunk of money. This inheritance comes with specific instructions, however: To build a world-class golf resort, a dream Harry never realized.

So take that cash and buy up some prime real estate'you're going to take a shot at being a high roller in the golf world! Sid Meier's SimGolf , brought to you from the people responsible for such gems as SimCity and Civilization , is the newest member of the illustrious family. A mix of simulation and action, SimGolf looks to be a very exciting game, at least on paper.

Does it succeed? Read on, and decide for yourself. SimGolf is a simulation game in every sense of the word: You control aspects of building and maintaining a golf course, from layout and construction of fairways, greens and the like, to building and maintaining the infrastructure of your course and surrounding environment.

Control over terrain, localized flora, and other aspects are all vital to the game and your success as a business mogul. Golfers that you have paired up are also more likely to have a 'story' i.

With plenty of nuances and a constant challenge to get the difficulty level "just right" i. Whether or not you play golf in real life, Sid Meier's SimGolf is a must-have if you enjoy business simulations or strategy games. Two thumbs up, and a venerable induction into our Hall of Belated Fame. Screenshots from MobyGames. JM 0 point. This works on my Windows as of Jan. Download ISO Version 2. Extract the file anywhere at this point 3.

Open the setup file this is the installer and install the app in your drive and the where you put your games. Input the CD key indicated on the uploader's comment. After installing, right-click on the golf application and choose "Troubleshoot Compatibility" pick WinXP Serv pack 2 and run as administrator. Do this step for the patch as well and just extract inside the game folder and replace all. Johnny 0 point. Works great on Windows Bryan Burke -1 point.

Hey guys. Can some make a vid or better explain what you mean by mount the disk image. Siris -2 points. Oh man, I used to play this constantly! Thank you for bringing back some great memories. I can't wait to dive back in. Confirmation: Clyde's method works! Neptune 1 point.

So i installed the patch i believe but I'm having trouble "replacing the. Johnny 2 points. Gill -1 point. I Everyone. I Followed all the instructions, Mount, patch, nocd, service pack 2. I open game and the screen goes black and tries to resize and crashes. Any idea what went wrong? Danidius 0 point. As you progress, the complexity level increases, but never overwhelmingly so.

The overall flow of the game is extremely smooth, and designing your own personalized course is a pleasurable process that never feels like work. In the main gameplay mode, you start out with a small selection of environments and a limited amount of spending money. If you want to create a course without having to worry about finances, the Sandbox mode allows you to do just that.

By including this option, the game finds the perfect balance between providing a sufficient structure for progression while also allowing the freedom to create without restriction. You're also actually able to play your course using a simple but effective point-and-click interface that takes place from the same isometric perspective as the rest of the game.

Again, even those who don't know a thing about golf will catch on quickly, thanks to the straightforward, easy-to-learn controls. While the golfing in SimGolf doesn't come close to the level of a regular golfing simulation, it doesn't try to.



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